The Debug Log

Episode 102: Developing Games for the Cloud

Episode Summary

Everyone has been talking about the cloud… so, we figured we should too! In this week’s episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk about his experience when developing for the cloud and some of the tools, services, and concepts needed to begin developing games for the cloud. We try out a quick exercise that illustrates how Tyler breaks down and thinks about certain problems as it relates to designing for the cloud.

Episode Notes

Everyone has been talking about the cloud… so, we figured we should too!

In this week’s episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk about his experience when developing for the cloud and some of the tools, services, and concepts needed to begin developing games for the cloud. We try out a quick exercise that illustrates how Tyler breaks down and thinks about certain problems as it relates to designing for the cloud.

Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with questions about developing for the cloud at: thedebuglog@gmail.com